nostavene

Poland
172 matches tracked
Last updated:

How does nostavene play?

Rating 0.98 K/R 0.71 ADR 78.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp, ELO +445
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.8, Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
36 matches · 39% win rate
On Dust 2 −84 ELO
41 matches · 59% win rate
On Mirage −69 ELO
41 matches · 51% win rate

nostavene loses the most ELO in match 1 of the day: −100 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 79%
0.73 right on the average
79.8 better than 49%
1.00 better than 44%
45% of 173 duels better than 20%
48% of 25 situations better than 77%
Mirage41
51% better than 51%
0.74 better than 54%
82.2 better than 61%
1.01 right on the average
47% of 145 duels better than 29%
29% of 28 situations better than 24%
Ancient26
46% better than 31%
0.68 better than 21%
76.6 better than 26%
0.94 better than 24%
47% of 77 duels better than 28%
24% of 17 situations better than 21%
Anubis20
65% better than 88%
0.76 better than 65%
81.0 better than 54%
1.05 better than 61%
46% of 72 duels better than 22%
43% of 14 situations better than 64%
Nuke16
44% better than 17%
0.69 better than 20%
76.7 better than 23%
0.97 better than 24%
43% of 49 duels better than 9%
22% of 9 situations better than 13%
Inferno13
31% -
0.57 -
63.2 -
0.79-
35% of 43 duels -
67% of 3 situations -
Cache12
25% -
0.62 -
75.7 -
0.86-
47% of 34 duels -
60% of 5 situations -
Vertigo3
100% -
0.84 -
84.8 -
1.16-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nostavene plays

Across 172 matches nostavene averages K/R 0.71, ADR 78.3 and a rating of 0.98. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 57 of 172 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. nostavene loses the most ELO in match 1 of the day (−100 ELO, win rate 39%). Things go best from match 5 of the day (−136 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −136 ELO. Improved over the last three months: Win rate +9 pp, ELO +445. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.8, Headshots at 36%. Last 30 days: 3 matches, win rate 67%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.