nosraC

USA
On FACEIT since 2016 140 matches tracked 10 matches in 30 days
ELO ▼ 58
3,556
30-day peak: 3,614
Rank NA ▼ 5 places
#25
USA #13 in USA
30 days · prev. #20 · best #20
Last updated:

How does nosraC play?

Rating 1.20 (from 92 matches) K/R 0.86 ADR 93.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 91 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 56%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.11).

Headshot rate 55%+1 pp · Ø 54% better than 53%
AWP share of kills 11%−2 pp · Ø 13% better than 63%
K/D 1.24+0.13 · Ø 1.11 better than 73%
Pistol kills per match 3.1
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (14.1%).

2K rounds 16.3%+2.2 pp · Ø 14.1% better than 84%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 46%
MVPs per match 2.8+0.3 · Ø 2.5 better than 67%
4Ks and aces 14x 4K, 3 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.34).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 81%
Enemies flashed per round 0.52+0.18 · Ø 0.34 better than 91%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.85, ADR at 93.2, Win rate at 73%, ELO at 3,556
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.85 (at the start 0.86). Clearly above the average (0.78).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% right on the average
0.85 better than 71%
93.2 better than 82%
1.17 better than 62%
55% of 183 duels right on the average
26% of 19 situations better than 12%
Dust 244
73% better than 92%
0.85 better than 70%
93.6 better than 80%
1.24 better than 76%
59% of 136 duels better than 70%
38% of 8 situations better than 44%
Ancient19
84% better than 99%
0.91 better than 90%
96.6 better than 91%
1.24 better than 83%
52% of 64 duels better than 33%
38% of 13 situations better than 43%
Cache11
73% -
0.88 -
94.7 -
1.25-
60% of 45 duels -
0% of 4 situations -
Nuke10
50% -
0.76 -
83.9 -
1.00-
48% of 29 duels -
33% of 6 situations -
Anubis4
75% -
0.86 -
95.6 -
1.12-
60% of 25 duels -
33% of 3 situations -
Inferno3
67% -
0.90 -
94.8 -
1.27-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nosraC plays

Across 140 matches nosraC averages K/R 0.86 and ADR 93.3; the rating across the 92 rated matches is 1.20. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Ancient with a 84% win rate in 19 matches. In 54 of 91 matches the rating was 1.10 or higher (59%), in 20 it was below 0.90. In 50 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Things go best on Dust 2 (+172 ELO, win rate 73%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.85, ADR at 93.2, Win rate at 73%, ELO at 3,556. Last 30 days: 10 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.