zeroadrkidsx

Japan
On FACEIT since 2016 130 matches tracked 107 matches in 30 days
Last updated:

How does zeroadrkidsx play?

Rating 1.01 K/R 0.72 ADR 77.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.9
Knife kills 5 in 130 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 12x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zeroadrkidsx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.80.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +27 ELO, win rate 43%
On Saturdays −11 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Reached level 10 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis
  5. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 43%
0.69 better than 26%
76.7 better than 29%
0.95 better than 23%
53% of 172 duels better than 62%
42% of 12 situations better than 62%
Ancient36
56% better than 66%
0.77 better than 65%
80.0 better than 43%
1.10 better than 75%
49% of 124 duels better than 37%
47% of 32 situations better than 72%
Anubis23
57% better than 67%
0.77 better than 63%
80.8 better than 49%
1.09 better than 68%
54% of 85 duels better than 64%
18% of 11 situations better than 10%
Dust 218
50% better than 45%
0.67 better than 18%
76.1 better than 25%
0.93 better than 18%
51% of 69 duels right on the average
67% of 9 situations better than 97%
Inferno5
40% -
0.63 -
70.1 -
0.96-
27% of 15 duels -
67% of 3 situations -
Nuke3
67% -
0.65 -
75.2 -
0.91-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zeroadrkidsx plays

Across 130 matches zeroadrkidsx averages K/R 0.72, ADR 77.9 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 49 of 130 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 117 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. Things go best on Ancient (+125 ELO, win rate 56%). Last 30 days: 107 matches, win rate 54%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.