nortamASD

Kyrgyzstan
167 matches tracked 20 matches in 30 days
Last updated:

How does nortamASD play?

Rating 0.98 (from 118 matches) K/R 0.72 ADR 75.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 1.3−3.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +13 pp, ELO +489
= Stayed the same
K/R at 0.70, ADR at 74.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.83. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
48 matches · 44% win rate
On Dust 2 −83 ELO
48 matches · 56% win rate
Between 6:00 and 12:00 −50 ELO, win rate 37%
On Thursdays +4 ELO, win rate 37%

nortamASD loses the most ELO on Mirage: −103 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 69%
0.73 better than 55%
76.5 better than 32%
1.08 better than 74%
50% of 106 duels right on the average
55% of 20 situations better than 88%
Mirage48
44% better than 27%
0.70 better than 37%
76.0 better than 32%
0.92 better than 21%
51% of 96 duels better than 55%
32% of 19 situations better than 32%
Ancient24
58% better than 72%
0.80 better than 81%
81.5 better than 56%
1.05 better than 65%
63% of 43 duels better than 97%
47% of 17 situations better than 71%
Anubis19
37% better than 10%
0.67 better than 21%
72.7 better than 16%
0.91-
44% of 27 duels better than 16%
25% of 8 situations better than 21%
Nuke17
53% better than 45%
0.70 better than 23%
72.3 better than 8%
0.87-
47% of 30 duels better than 23%
43% of 7 situations better than 58%
Cache5
40% -
0.55 -
64.6 -
0.77-
23% of 22 duels -
0% of 1 situations -
Inferno5
60% -
0.79 -
73.0 -
1.10-
50% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nortamASD plays

Across 167 matches nortamASD averages K/R 0.72 and ADR 75.7; the rating across the 118 rated matches is 0.98. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 42 of 118 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 114 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. nortamASD loses the most ELO on Mirage (−103 ELO, win rate 44%). Things go best on Ancient (+26 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, Win rate +13 pp, ELO +489. Unchanged in recent months: K/R at 0.70, ADR at 74.3. Last 30 days: 20 matches, win rate 45%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.