norm_perec
Name history of norm_perec
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does norm_perec play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average53% headshots and so slightly above the average (51%).
Impact
Average2.5 MVPs per match and so slightly above the average (2.4).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.02 (at the start 1.11). Just below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 97.6. Last 3 months: 82.0 (at the start 89.3). Just above the average (81.1).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 54% (at the start 50%). Clearly above the average (51%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: October 2026 with 2,634. Last 3 months: 2,573 (at the start 2,243).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 250 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
norm_perec loses the most ELO on Ancient: −120 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Nuke
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 3.07 · Ancient
Maps in detail
from the last 250 matchesCompared with players on the same level who have at least 15 matches on the map.
How norm_perec plays
Across 250 matches norm_perec averages K/R 0.75 and ADR 83.6; the rating across the 241 rated matches is 1.04. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 98 of 241 matches the rating was 1.10 or higher (41%), in 90 it was below 0.90. In 191 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. norm_perec loses the most ELO on Ancient (−120 ELO, win rate 57%). Things go best on Nuke (+90 ELO, win rate 62%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Headshots +4 pp, ELO +330. Got weaker: K/R −0.07, Rating −0.09, ADR −7.3. Unchanged in recent months: Win rate at 52%. Last 30 days: 71 matches, win rate 52%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.