norawareta

Japan
285 matches tracked 69 matches in 30 days
Last updated:

How does norawareta play?

Rating 1.07 (from 235 matches) K/R 0.76 ADR 78.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+5 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 49%+38 pp · Ø 11% better than 99%
K/D 1.09+0.09 · Ø 1.00 better than 90%
Pistol kills per match 3.2
Knife kills 4 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 8%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 78.2
▼ Got worse
Rating −0.08, Win rate −8 pp, ELO −226

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
90 matches · 51% win rate
On Ancient −65 ELO
49 matches · 45% win rate
On Sundays −84 ELO, win rate 37%

norawareta loses the most ELO on Mirage: −81 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
51% better than 53%
0.78 better than 81%
79.9 better than 58%
1.12 better than 90%
55% of 374 duels better than 79%
36% of 45 situations right on the average
Dust 277
48% better than 43%
0.74 better than 68%
78.0 better than 46%
1.06 better than 77%
53% of 319 duels better than 71%
28% of 69 situations better than 30%
Ancient49
45% better than 34%
0.75 better than 72%
74.5 better than 26%
1.02 better than 72%
53% of 173 duels better than 74%
47% of 43 situations better than 73%
Nuke31
42% better than 21%
0.80 better than 80%
81.3 better than 60%
1.12 better than 80%
63% of 137 duels better than 96%
47% of 32 situations better than 68%
Anubis27
37% better than 12%
0.71 right on the average
76.4 better than 36%
1.01 better than 58%
54% of 122 duels better than 74%
24% of 17 situations better than 13%
Inferno9
56% -
0.66 -
70.9 -
0.90-
67% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How norawareta plays

Across 285 matches norawareta averages K/R 0.76 and ADR 78.1; the rating across the 235 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 90% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 6 players. Averages 16.9 kills per match with 40% headshots. The strongest map is Mirage with a 51% win rate in 90 matches. In 111 of 235 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 215 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. norawareta loses the most ELO on Mirage (−81 ELO, win rate 51%). Things go best in match 3 of the day (−28 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −86 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.08, Win rate −8 pp, ELO −226. Unchanged in recent months: K/R at 0.76, ADR at 78.2. Last 30 days: 69 matches, win rate 48%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.