nor1tt

Norway
103 matches tracked 22 matches in 30 days
Last updated:

How does nor1tt play?

Rating 0.97 K/R 0.68 ADR 73.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 28%+5 pp · Ø 23% better than 85%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.97−0.03 · Ø 1.00 better than 51%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 7%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 77%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 10x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 21%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 74.7, Headshots at 53%, Win rate at 45%, ELO at 1,300
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
30 matches · 37% win rate
On Mirage −16 ELO
35 matches · 46% win rate

nor1tt loses the most ELO in match 1 of the day: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 35%
0.69 better than 40%
77.6 better than 46%
0.96 better than 41%
44% of 165 duels better than 20%
50% of 22 situations better than 81%
Dust 228
46% better than 36%
0.68 better than 35%
71.6 better than 15%
0.99 better than 54%
46% of 99 duels better than 29%
50% of 24 situations better than 84%
Anubis19
58% better than 71%
0.72 better than 54%
74.1 better than 26%
1.00 better than 54%
44% of 61 duels better than 18%
55% of 11 situations better than 86%
Ancient15
33% better than 7%
0.70 right on the average
74.2 better than 26%
1.00 better than 65%
50% of 46 duels better than 56%
44% of 9 situations better than 68%
Inferno4
25% -
0.48 -
56.2 -
0.71-
15% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nor1tt plays

Across 103 matches nor1tt averages K/R 0.68, ADR 73.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 8% of level 6 players. Averages 14.8 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 36 of 103 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. nor1tt loses the most ELO in match 1 of the day (−72 ELO, win rate 37%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 74.7, Headshots at 53%, Win rate at 45%, ELO at 1,300. Last 30 days: 22 matches, win rate 45%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.