noot1k

Russia
On FACEIT since 2013 222 matches tracked 44 matches in 30 days
ELO ▲ 143
2,515
30-day peak: 2,571
Rank EU
#50,243
Russia #14,247 in Russia
Last updated:

How does noot1k play?

Rating 1.01 (from 213 matches) K/R 0.72 ADR 80.9 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 213 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.1
Zeus kills1 in 222 matches
Knife kills 3 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.1, Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.14, Win rate −6 pp, ELO −415

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
29 matches · 48% win rate
On Cache −26 ELO
20 matches · 35% win rate
On Tuesdays ±0 ELO, win rate 43%

noot1k loses the most ELO on Anubis: −38 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
46% better than 26%
0.69 better than 23%
80.0 better than 42%
0.99 better than 30%
50% of 274 duels better than 40%
47% of 34 situations better than 73%
Nuke47
57% better than 56%
0.75 better than 45%
83.3 better than 53%
1.06 right on the average
52% of 178 duels better than 45%
35% of 26 situations better than 39%
Anubis29
48% better than 32%
0.71 better than 28%
78.9 better than 32%
0.98 better than 25%
47% of 102 duels better than 22%
25% of 20 situations better than 19%
Inferno29
59% better than 56%
0.77 better than 47%
83.9 better than 44%
1.10 right on the average
53% of 112 duels better than 42%
46% of 13 situations better than 72%
Cache20
35% -
0.73 -
81.5 -
1.02-
50% of 74 duels -
29% of 7 situations -
Ancient12
42% -
0.79 -
86.4 -
1.05-
47% of 70 duels -
25% of 8 situations -
Mirage12
42% -
0.58 -
70.0 -
0.82-
41% of 46 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noot1k plays

Across 222 matches noot1k averages K/R 0.72 and ADR 80.9; the rating across the 213 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 86 of 213 matches the rating was 1.10 or higher (40%), in 87 it was below 0.90. In 140 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. noot1k loses the most ELO on Anubis (−38 ELO, win rate 48%). Things go best on Inferno (+49 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, −25 ELO. Got weaker: K/R −0.05, Rating −0.14, Win rate −6 pp, ELO −415. Unchanged in recent months: ADR at 80.1, Headshots at 49%. Last 30 days: 44 matches, win rate 55%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.