noobstR

Australia
On FACEIT since 2014 331 matches tracked
ELO ▲ 17
2,864
30-day peak: 2,872
Rank OCE ▲ 9 places
#83
Australia #45 in Australia
30 days · prev. #92 · best #76
Last updated:

How does noobstR play?

Rating 1.26 (from 200 matches) K/R 0.87 ADR 91.0 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 200 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 3.6 from the last 200
Knife kills 7 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.3%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 89%
3K rounds 6.6%+2.3 pp · Ø 4.3% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 65x 4K, 5 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.26, ADR at 91.9, Headshots at 51%
▼ Got worse
Win rate −6 pp, ELO −87

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −110 ELO
27 matches · 56% win rate
In match 4 of the day −87 ELO
24 matches · 42% win rate
On Dust 2 −37 ELO
44 matches · 45% win rate

noobstR loses the most ELO on Cache: −110 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 3.26 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 40%
0.89 better than 93%
91.0 better than 87%
1.26 better than 94%
57% of 396 duels better than 78%
43% of 28 situations better than 65%
Dust 244
45% better than 20%
0.88 better than 92%
93.6 better than 92%
1.29 better than 95%
58% of 277 duels better than 80%
33% of 27 situations better than 35%
Cache27
56% better than 47%
0.89 better than 86%
92.9 better than 80%
1.24 better than 82%
46% of 171 duels better than 13%
29% of 17 situations better than 26%
Ancient23
52% better than 43%
0.85 better than 86%
91.5 better than 86%
1.22 better than 90%
59% of 124 duels better than 85%
25% of 16 situations better than 19%
Anubis17
41% better than 13%
0.90 better than 95%
96.2 better than 96%
1.28 better than 95%
58% of 120 duels better than 79%
43% of 14 situations better than 61%
Inferno16
56% better than 43%
0.85 better than 76%
84.9 better than 52%
1.20 better than 71%
57% of 116 duels better than 61%
33% of 6 situations better than 35%
Nuke10
50% -
0.87 -
90.9 -
1.25-
52% of 64 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noobstR plays

Across 331 matches noobstR averages K/R 0.87 and ADR 91.0; the rating across the 200 rated matches is 1.26. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 19.5 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 125 of 200 matches the rating was 1.10 or higher (63%), in 40 it was below 0.90. In 157 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: August 2026 at 1.28. noobstR loses the most ELO on Cache (−110 ELO, win rate 56%). Things go best on Mirage (+106 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, +42 ELO. Got weaker: Win rate −6 pp, ELO −87. Unchanged in recent months: K/R at 0.88, Rating at 1.26, ADR at 91.9, Headshots at 51%. Last 30 days: 8 matches, win rate 50%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.