noname2753

Vietnam
42 matches tracked
ELO
1,789
Peak across the last 42 matches: 1,842
Rank SEA ▼ 4,228 places
#10,596
30 days · prev. #6,368 · best #6,368
Last updated:

How does noname2753 play?

Rating 1.12 K/R 0.80 ADR 87.6 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsDamageHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 91%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 8x 4K, 4 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.88 · Mirage
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
67% -
0.67 -
78.2 -
0.91-
40% of 72 duels -
29% of 7 situations -
Mirage10
90% -
0.96 -
101.4 -
1.38-
64% of 47 duels -
33% of 3 situations -
Ancient7
57% -
0.87 -
89.4 -
1.21-
50% of 26 duels -
33% of 6 situations -
Inferno6
67% -
0.82 -
91.4 -
1.12-
31% of 35 duels -
0% of 2 situations -
Anubis4
50% -
0.64 -
72.3 -
0.85-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noname2753 plays

Across 42 matches noname2753 averages K/R 0.80, ADR 87.6 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 87.6, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 18.4 kills per match with 55% headshots. The strongest map is Mirage with a 90% win rate in 10 matches. In 21 of 42 matches the rating was 1.10 or higher (50%), in 12 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 4 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.