non4mer

Curaçao
On FACEIT since 2021 301 matches tracked 233 matches in 30 days
ELO ▼ 73
3,099
30-day peak: 3,323
Rank EU ▼ 2,335 places
#5,498
Curaçao #2 in Curaçao
30 days · prev. #3,163 · best #2,009
Last updated:

How does non4mer play?

Rating 0.89 K/R 0.64 ADR 71.2 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 301 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.87−0.18 · Ø 1.05 better than 2%
Pistol kills per match 2.6
Knife kills 9 in 301 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 3%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 37x 4K, 3 aces in 301 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether non4mer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 301 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −179 ELO
30 matches · 40% win rate
On Ancient −61 ELO
66 matches · 53% win rate
Between 12:00 and 18:00 −55 ELO, win rate 42%
On Thursdays −32 ELO, win rate 36%

non4mer loses the most ELO in match 3 of the day: −179 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
40% better than 5%
0.64 better than 6%
72.5 better than 9%
0.88 better than 4%
48% of 488 duels better than 23%
42% of 57 situations better than 60%
Ancient66
53% better than 41%
0.66 better than 9%
71.0 better than 5%
0.93 better than 10%
45% of 286 duels better than 12%
46% of 28 situations better than 71%
Dust 259
58% better than 62%
0.62 better than 3%
70.7 better than 6%
0.89 better than 4%
46% of 269 duels better than 17%
37% of 27 situations better than 42%
Anubis48
54% better than 47%
0.64 better than 7%
73.5 better than 11%
0.89 better than 6%
47% of 266 duels better than 20%
24% of 21 situations better than 16%
Nuke28
46% better than 16%
0.63 better than 3%
66.5 better than 1%
0.88 better than 3%
47% of 114 duels better than 17%
57% of 21 situations better than 86%
Cache4
0% -
0.53 -
61.2 -
0.67-
45% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How non4mer plays

Across 301 matches non4mer averages K/R 0.64, ADR 71.2 and a rating of 0.89. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 58% win rate in 59 matches. In 71 of 301 matches the rating was 1.10 or higher (24%), in 159 it was below 0.90. In 301 matches with detailed stats: 37 4Ks and 3 aces. non4mer loses the most ELO in match 3 of the day (−179 ELO, win rate 40%). Things go best on Dust 2 (+120 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +92 ELO. Last 30 days: 233 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.