non1-

Switzerland
On FACEIT since 2015 152 matches tracked 41 matches in 30 days
Last updated:

How does non1- play?

Rating 0.94 K/R 0.66 ADR 72.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 4%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.2
Knife kills 2 in 152 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 13%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 16x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether non1- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: June 2026 with 0.70.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +28 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 78%
0.68 better than 28%
75.2 better than 26%
0.99 better than 44%
45% of 167 duels better than 21%
42% of 26 situations better than 63%
Mirage35
49% better than 43%
0.63 better than 12%
69.0 better than 8%
0.90 better than 17%
51% of 125 duels better than 55%
35% of 26 situations better than 42%
Ancient21
67% better than 92%
0.67 better than 17%
76.3 better than 25%
0.95 better than 26%
55% of 83 duels better than 71%
56% of 16 situations better than 86%
Anubis19
53% right on the average
0.68 better than 25%
74.9 better than 22%
0.95 better than 26%
44% of 63 duels better than 16%
33% of 15 situations better than 39%
Cache15
40% -
0.61 -
64.6 -
0.88-
49% of 49 duels -
77% of 13 situations -
Inferno15
47% better than 28%
0.65 better than 14%
68.1 better than 4%
0.91 better than 14%
65% of 34 duels better than 95%
27% of 11 situations better than 24%
Nuke7
57% -
0.72 -
75.6 -
1.01-
55% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How non1- plays

Across 152 matches non1- averages K/R 0.66, ADR 72.2 and a rating of 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 14.4 kills per match with 37% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 46 of 152 matches the rating was 1.10 or higher (30%), in 74 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. Things go best on Dust 2 (+51 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, +51 ELO. Last 30 days: 41 matches, win rate 41%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.