nomode

Japan
72 matches tracked
Last updated:

How does nomode play?

Rating 0.92 (from 24 matches) K/R 0.69 ADR 75.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 33% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 1% no comparison
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.1
Knife kills 1 in 72 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 17.9% no comparison
3K rounds 4.1% no comparison
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 0x 4K, 0 aces in 6 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 47% no comparison
Utility damage per round 3.0 no comparison
Enemies flashed per round 0.53 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether nomode is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 64 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: June 2026 with 0.70.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
29 matches · 31% win rate
Between 18:00 and 24:00 +30 ELO, win rate 29%
On Mondays ±0 ELO, win rate 24%

nomode loses the most ELO from match 5 of the day: ±0 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.40 · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 47%
0.66 better than 12%
71.9 better than 9%
0.77-
47% of 43 duels better than 23%
33% of 3 situations better than 32%
Dust 218
28% better than 1%
0.66 better than 13%
70.5 better than 6%
0.85-
55% of 11 duels better than 67%
-
Ancient13
38% -
0.74 -
84.2 -
0.98-
52% of 44 duels -
17% of 6 situations -
Anubis9
22% -
0.82 -
88.1 -
1.28-
64% of 11 duels -
-
Overpass4
0% -
0.62 -
69.7 -
1.19-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nomode plays

Across 72 matches nomode averages K/R 0.69 and ADR 75.7; the rating across the 24 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 6 of 24 matches the rating was 1.10 or higher (25%), in 14 it was below 0.90. Best month by rating: August 2026 at 0.93. nomode loses the most ELO from match 5 of the day (±0 ELO, win rate 31%). Things go best in match 1 of the day (+90 ELO, win rate 43%). Match no. 1 of the day goes best: 43% win rate, +90 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.