nomennescio

Serbia
190 matches tracked 13 matches in 30 days
Last updated:

How does nomennescio play?

Rating 1.04 K/R 0.76 ADR 87.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.3
Knife kills 2 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 34x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

9.7 utility damage per round and so well above the average (4.1).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 9.7+5.6 · Ø 4.1 better than 99%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.06, Headshots +2 pp
= Stayed the same
K/R at 0.76, ADR at 88.6, ELO at 2,024
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
66 matches · 56% win rate
On Nuke −41 ELO
25 matches · 16% win rate
On Thursdays −101 ELO, win rate 28%

nomennescio loses the most ELO on Inferno: −65 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.45 · Dust 2
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno66
56% better than 55%
0.77 better than 62%
92.2 better than 92%
1.07 better than 55%
55% of 275 duels better than 64%
38% of 26 situations better than 54%
Cache49
53% -
0.79 -
90.3 -
1.10-
51% of 244 duels -
53% of 15 situations -
Nuke25
16% better than 1%
0.76 right on the average
84.0 better than 56%
1.04 better than 43%
43% of 88 duels better than 10%
33% of 15 situations better than 33%
Ancient23
26% better than 1%
0.69 better than 22%
81.0 better than 45%
0.91 better than 11%
44% of 86 duels better than 12%
21% of 14 situations better than 13%
Dust 216
50% better than 42%
0.69 better than 25%
80.7 better than 48%
0.98 better than 29%
49% of 70 duels better than 35%
67% of 6 situations better than 97%
Mirage8
25% -
0.71 -
85.6 -
0.89-
48% of 31 duels -
33% of 6 situations -
Anubis3
33% -
0.79 -
83.3 -
1.01-
31% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nomennescio plays

Across 190 matches nomennescio averages K/R 0.76, ADR 87.9 and a rating of 1.04. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 44% headshots. The strongest map is Inferno with a 56% win rate in 66 matches. In 86 of 190 matches the rating was 1.10 or higher (45%), in 72 it was below 0.90. In 146 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. nomennescio loses the most ELO on Inferno (−65 ELO, win rate 56%). Things go best in match 3 of the day (−64 ELO, win rate 50%). Match no. 3 of the day goes best: 50% win rate, −64 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.76, ADR at 88.6, ELO at 2,024. Last 30 days: 13 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.