noleee

Montenegro
On FACEIT since 2015 69 matches tracked
ELO
1,489
Rank EU
#615,051
Last updated:

How does noleee play?

Rating 1.00 (from 40 matches) K/R 0.77 ADR 85.7 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 64%+26 pp · Ø 38% better than 99%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.07+0.09 · Ø 0.98 better than 84%
Pistol kills per match 2.6
Knife kills 2 in 69 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 4x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 87%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 85.2
▼ Got worse
K/R −0.08, Headshots −5 pp

Aug 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.91. Last 3 months: 0.73 (at the start 0.81). Just above the average (0.71).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Dust 2
  3. Most kills in a match: 35 · Overpass

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 38%
0.78 better than 80%
87.9 better than 88%
1.03-
59% of 51 duels better than 93%
60% of 10 situations better than 95%
Ancient18
44% better than 26%
0.72 right on the average
81.4 better than 58%
0.87-
55% of 33 duels better than 76%
40% of 5 situations better than 55%
Mirage12
42% -
0.82 -
88.1 -
1.10-
50% of 22 duels -
50% of 6 situations -
Anubis7
43% -
0.74 -
84.3 -
1.04-
42% of 26 duels -
83% of 6 situations -
Nuke7
57% -
0.76 -
85.1 -
1.02-
50% of 4 duels -
100% of 3 situations -
Overpass3
67% -
0.80 -
90.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How noleee plays

Across 69 matches noleee averages K/R 0.77 and ADR 85.7; the rating across the 40 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 17.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 47% win rate in 19 matches. In 14 of 40 matches the rating was 1.10 or higher (35%), in 14 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.08, Headshots −5 pp. Unchanged in recent months: ADR at 85.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.