nokya

Argentina
On FACEIT since 2023 219 matches tracked 43 matches in 30 days
ELO ▼ 50
2,033
30-day peak: 2,117
Rank SA ▼ 2,967 places
#6,019
Argentina #1,334 in Argentina
30 days · prev. #3,052 · best #3,052
Last updated:

How does nokya play?

Rating 0.98 (from 192 matches) K/R 0.73 ADR 81.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.8
Knife kills 8 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 31x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 82.1
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
115 matches · 48% win rate
In match 3 of the day −42 ELO
28 matches · 36% win rate
Between 18:00 and 24:00 −1 ELO, win rate 41%
On Sundays +1 ELO, win rate 38%

nokya loses the most ELO on Mirage: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
48% better than 39%
0.74 right on the average
84.0 better than 69%
0.99 better than 35%
47% of 470 duels better than 27%
33% of 48 situations better than 36%
Dust 256
43% better than 21%
0.72 better than 42%
76.4 better than 28%
0.98 better than 32%
50% of 181 duels better than 43%
39% of 18 situations better than 54%
Anubis16
38% better than 12%
0.72 better than 41%
78.5 better than 40%
1.04 better than 55%
43% of 58 duels better than 12%
22% of 9 situations better than 13%
Nuke14
50% -
0.73 -
80.7 -
0.97-
64% of 61 duels -
67% of 9 situations -
Ancient12
58% -
0.66 -
75.9 -
0.86-
41% of 58 duels -
20% of 5 situations -
Cache4
75% -
0.98 -
93.7 -
1.38-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nokya plays

Across 219 matches nokya averages K/R 0.73 and ADR 81.0; the rating across the 192 rated matches is 0.98. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 66 of 192 matches the rating was 1.10 or higher (34%), in 81 it was below 0.90. In 147 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. nokya loses the most ELO on Mirage (−56 ELO, win rate 48%). Things go best in match 4 of the day (+50 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.1. Last 30 days: 43 matches, win rate 51%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.