noid7

MK
309 matches tracked 130 matches in 30 days
Last updated:

How does noid7 play?

Rating 0.98 (from 234 matches) K/R 0.73 ADR 80.7 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 15%+4 pp better than 72%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.7
Knife kills 6 in 309 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 34x 4K, 5 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.300.00 level
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.3, Win rate at 53%
▼ Got worse
K/R −0.04, Headshots −3 pp, ELO −213

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 309 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −198 ELO
53 matches · 40% wins
On Ancient −71 ELO
78 matches · 58% wins
On Mondays −61 ELO, win rate 43%

noid7 loses the most ELO in match 2 of the day: −198 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.10 · Nuke

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 30%
0.78 better than 67%
84.9 better than 70%
1.03 better than 48%
56% of 498 duels better than 75%
24% of 45 situations better than 14%
Ancient78
58% better than 66%
0.71 better than 30%
80.0 better than 42%
0.95 better than 19%
49% of 366 duels better than 33%
39% of 41 situations better than 52%
Anubis50
50% better than 39%
0.73 better than 43%
78.0 better than 33%
0.97 better than 26%
48% of 243 duels better than 28%
36% of 25 situations better than 44%
Inferno42
62% better than 73%
0.64 better than 7%
78.2 better than 28%
0.88 better than 4%
52% of 216 duels level
33% of 12 situations better than 39%
Nuke32
53% better than 39%
0.78 better than 63%
80.2 better than 45%
1.08 better than 63%
49% of 182 duels better than 36%
9% of 23 situations better than 3%
Dust 28
25% -
0.65 -
70.7 -
0.90-
42% of 52 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noid7 plays

Across 309 matches noid7 averages K/R 0.73 and ADR 80.7; the rating across the 234 rated matches is 0.98. Biggest strength: Utility with impact at 43%. That is better than 93% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 16.2 kills per match, 52% of them headshots. The strongest map is Inferno with a 62% win rate in 42 matches. In 79 of 234 matches the rating was 1.10 or higher (34%), in 111 it was below 0.90. In 234 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. noid7 loses the most ELO in match 2 of the day (−198 ELO, win rate 40%). Things go best from match 5 of the day (+104 ELO, win rate 61%). Got weaker: K/R −0.04, Headshots −3 pp, ELO −213. Unchanged in recent months: ADR at 80.3, Win rate at 53%. Last 30 days: 130 matches, win rate 52%, ELO balance +40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.