nocsens_

Russia
On FACEIT since 2022 101 matches tracked 101 matches in 30 days
ELO ▼ 71
2,269
30-day peak: 2,398
Rank EU
#109,886
Russia #31,328 in Russia
Last updated:

How does nocsens_ play?

Rating 1.00 K/R 0.73 ADR 80.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 12x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether nocsens_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
29 matches · 45% win rate
On Mirage −60 ELO
30 matches · 60% win rate
Between 12:00 and 18:00 −109 ELO, win rate 44%
On Saturdays −79 ELO, win rate 44%

nocsens_ loses the most ELO on Dust 2: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 78%
0.76 better than 57%
82.4 better than 56%
1.03 better than 47%
52% of 123 duels better than 55%
20% of 10 situations better than 9%
Dust 229
45% better than 27%
0.78 better than 67%
82.7 better than 57%
1.07 better than 60%
50% of 90 duels better than 42%
38% of 16 situations right on the average
Ancient16
56% better than 64%
0.67 better than 14%
76.9 better than 26%
0.93 better than 16%
44% of 52 duels better than 13%
38% of 8 situations right on the average
Anubis11
55% -
0.74 -
80.0 -
1.05-
45% of 42 duels -
63% of 8 situations -
Inferno7
14% -
0.66 -
81.5 -
0.89-
47% of 19 duels -
50% of 6 situations -
Nuke6
17% -
0.57 -
62.6 -
0.74-
32% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nocsens_ plays

Across 101 matches nocsens_ averages K/R 0.73, ADR 80.2 and a rating of 1.00. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 34 of 101 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 2 aces. nocsens_ loses the most ELO on Dust 2 (−74 ELO, win rate 45%). Last 30 days: 101 matches, win rate 50%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.