no_oneN

Mongolia
On FACEIT since 2022 120 matches tracked
ELO
2,589
Peak across recorded matches: 2,787
Rank SEA ▲ 18 places
#807
Mongolia #198 in Mongolia
30 days · prev. #825 · best #759
Last updated:

How does no_oneN play?

Rating 1.07 (from 110 matches) K/R 0.77 ADR 78.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.7
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 3x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 79.4, Headshots at 62%
▼ Got worse
Win rate −5 pp, ELO −92

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
44 matches · 39% win rate
On Ancient −28 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 36%
On Wednesdays +3 ELO, win rate 35%

no_oneN loses the most ELO in match 1 of the day: −44 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% right on the average
0.79 better than 69%
79.7 better than 42%
1.12 better than 72%
52% of 137 duels right on the average
26% of 27 situations better than 18%
Mirage31
55% better than 60%
0.72 better than 37%
73.9 better than 15%
1.03 better than 45%
50% of 106 duels better than 39%
64% of 11 situations better than 96%
Ancient21
48% better than 34%
0.85 better than 87%
86.4 better than 68%
1.14 better than 77%
50% of 92 duels better than 36%
50% of 14 situations better than 79%
Anubis13
54% -
0.77 -
79.4 -
1.07-
51% of 35 duels -
25% of 8 situations -
Nuke8
75% -
0.71 -
75.2 -
0.95-
64% of 47 duels -
0% of 5 situations -
Inferno7
43% -
0.64 -
67.7 -
0.85-
58% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How no_oneN plays

Across 120 matches no_oneN averages K/R 0.77 and ADR 78.5; the rating across the 110 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 49 of 110 matches the rating was 1.10 or higher (45%), in 38 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. no_oneN loses the most ELO in match 1 of the day (−44 ELO, win rate 39%). Things go best on Mirage (+43 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +12 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −5 pp, ELO −92. Unchanged in recent months: ADR at 79.4, Headshots at 62%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.