noX1que

RO
267 matches tracked 75 matches in 30 days
Last updated:

How does noX1que play?

Rating 0.95 (from 167 matches) K/R 0.70 ADR 76.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 46%−5 pp better than 14%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 59%
AWP share of kills 12%+2 pp better than 64%
K/D 0.96−0.05 better than 29%
Pistol kills per match 2.8
Knife kills 2 in 267 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.2%−1.9 pp better than 6%
Rounds with 3K 4.4%+0.4 pp better than 68%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 26x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.9−1.4 better than 17%
Enemies flashed per round 0.36+0.08 better than 70%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Rating +0.24
= Stayed the same
ADR at 75.6
▼ Got worse
K/R −0.05, Headshots −4 pp, Win rate −6 pp, ELO −299

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −79 ELO
36 matches · 44% wins
On Dust 2 −41 ELO
78 matches · 46% wins
Between 12:00 and 18:00 −73 ELO, win rate 42%
On Sundays −23 ELO, win rate 25%

noX1que loses the most ELO on Ancient: −79 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
46% better than 31%
0.67 better than 21%
72.9 better than 15%
0.94 better than 23%
50% of 415 duels better than 46%
24% of 41 situations better than 15%
Mirage71
49% better than 44%
0.71 better than 37%
79.1 better than 44%
0.91 better than 16%
44% of 380 duels better than 14%
41% of 37 situations better than 61%
Ancient36
44% better than 22%
0.71 better than 37%
76.7 better than 29%
0.96 better than 30%
48% of 191 duels better than 32%
46% of 26 situations better than 74%
Anubis25
68% better than 92%
0.78 better than 73%
83.8 better than 67%
1.10 better than 78%
57% of 116 duels better than 80%
27% of 11 situations better than 25%
Inferno23
43% better than 21%
0.70 better than 33%
78.2 better than 36%
0.98-
43% of 121 duels better than 12%
56% of 9 situations better than 85%
Nuke17
53% better than 41%
0.72 better than 36%
76.2 better than 26%
1.02-
39% of 62 duels better than 3%
43% of 14 situations better than 60%
Cache16
38% -
0.68 -
75.6 -
0.86-
45% of 87 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noX1que plays

Across 267 matches noX1que averages K/R 0.70 and ADR 76.9; the rating across the 167 rated matches is 0.95. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 9. On average 15.6 kills per match, 50% of them headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 52 of 167 matches the rating was 1.10 or higher (31%), in 72 it was below 0.90. In 166 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. noX1que loses the most ELO on Ancient (−79 ELO, win rate 44%). Things go best on Mirage (+64 ELO, win rate 49%). Improved over the last three months: Rating +0.24. Got weaker: K/R −0.05, Headshots −4 pp, Win rate −6 pp, ELO −299. Unchanged in recent months: ADR at 75.6. Last 30 days: 75 matches, win rate 37%, ELO balance −128.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.