no4ancee

Kazakhstan
On FACEIT since 2024 142 matches tracked 101 matches in 30 days
ELO ▼ 119
2,203
30-day peak: 2,322
Rank EU
#134,082
Kazakhstan #5,073 in Kazakhstan
Last updated:

How does no4ancee play?

Rating 0.92 K/R 0.67 ADR 75.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.9
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 11x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 75.9, Headshots at 46%, ELO at 1,982
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
36 matches · 44% win rate
On Ancient −23 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 −122 ELO, win rate 40%
On Thursdays −107 ELO, win rate 35%

no4ancee loses the most ELO on Dust 2: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.87 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 42%
0.68 better than 23%
78.6 better than 40%
0.92 better than 16%
49% of 200 duels better than 38%
50% of 20 situations better than 82%
Dust 236
44% better than 25%
0.65 better than 12%
71.4 better than 9%
0.88 better than 7%
49% of 198 duels better than 38%
55% of 11 situations better than 88%
Ancient31
48% better than 37%
0.66 better than 14%
78.8 better than 36%
0.91 better than 15%
45% of 136 duels better than 17%
47% of 17 situations better than 77%
Anubis23
52% better than 53%
0.72 better than 41%
78.8 better than 40%
1.02 better than 48%
56% of 105 duels better than 75%
35% of 17 situations better than 42%
Inferno13
54% -
0.65 -
70.7 -
0.90-
42% of 52 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How no4ancee plays

Across 142 matches no4ancee averages K/R 0.67, ADR 75.9 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 38 of 142 matches the rating was 1.10 or higher (27%), in 76 it was below 0.90. In 101 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. no4ancee loses the most ELO on Dust 2 (−54 ELO, win rate 44%). Things go best in match 3 of the day (±0 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: Win rate +12 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 75.9, Headshots at 46%, ELO at 1,982. Last 30 days: 101 matches, win rate 51%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.