nkzpicudao

Brazil
On FACEIT since 2022 310 matches tracked 104 matches in 30 days
ELO ▲ 217
2,617
30-day peak: 2,617
Rank SA ▲ 1,118 places
#758
Brazil #518 in Brazil
30 days · prev. #1,876 · best #606
Last updated:
Next update possible in 1h 5m

How does nkzpicudao play?

Rating 1.06 (from 240 matches) K/R 0.76 ADR 82.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.7
Knife kills 12 in 319 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 51x 4K, 8 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +621
= Stayed the same
K/R at 0.76, ADR at 82.4
▼ Got worse
Rating −0.36

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
49 matches · 51% win rate
On Mirage −83 ELO
128 matches · 49% win rate
On Thursdays −26 ELO, win rate 33%

nkzpicudao loses the most ELO on Ancient: −101 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
49% better than 34%
0.77 better than 60%
84.0 better than 63%
1.06 better than 55%
46% of 518 duels better than 19%
39% of 33 situations right on the average
Dust 280
56% better than 61%
0.75 right on the average
81.1 better than 49%
1.05 right on the average
49% of 446 duels better than 34%
33% of 21 situations better than 36%
Ancient49
51% better than 43%
0.76 right on the average
81.8 better than 45%
1.04 better than 47%
49% of 255 duels better than 31%
29% of 24 situations better than 25%
Anubis22
36% better than 8%
0.68 better than 17%
75.7 better than 22%
0.92 better than 12%
43% of 103 duels better than 9%
45% of 11 situations better than 66%
Nuke18
61% better than 70%
0.79 better than 61%
83.2 better than 54%
1.09 better than 60%
53% of 70 duels right on the average
50% of 8 situations better than 76%
Cache15
47% -
0.74 -
85.1 -
1.00-
48% of 80 duels -
60% of 5 situations -
Inferno3
100% -
0.78 -
78.9 -
1.06-
33% of 18 duels -
-
Overpass3
100% -
0.94 -
92.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How nkzpicudao plays

Across 310 matches nkzpicudao averages K/R 0.76 and ADR 82.6; the rating across the 240 rated matches is 1.06. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 62% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 105 of 269 matches the rating was 1.10 or higher (39%), in 89 it was below 0.90. In 234 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: July 2026 at 1.41. nkzpicudao loses the most ELO on Ancient (−101 ELO, win rate 51%). Things go best on Dust 2 (+81 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, −50 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +621. Got weaker: Rating −0.36. Unchanged in recent months: K/R at 0.76, ADR at 82.4. Last 30 days: 104 matches, win rate 54%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.