nks-

Brazil
On FACEIT since 2019 331 matches tracked 18 matches in 30 days
ELO ▲ 18
3,117
30-day peak: 3,117
Rank SA ▼ 2 places
#119
Brazil #89 in Brazil
30 days · prev. #117 · best #109
Last updated:

How does nks- play?

Rating 1.28 (from 223 matches) K/R 0.90 ADR 94.7 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 223 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 3.0 from the last 223
Knife kills 8 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.5%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 95%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 52x 4K, 10 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +195
= Stayed the same
K/R at 0.91, Rating at 1.27, ADR at 95.6, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.02
MayJunJulAugSepOct

Best month: October 2026 with 1.02. Last 3 months: 0.91 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −252 ELO
95 matches · 51% win rate
In match 3 of the day −38 ELO
35 matches · 51% win rate
On Thursdays −88 ELO, win rate 50%

nks- loses the most ELO on Mirage: −252 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 59 · Anubis
  3. Highest rating in a match: 2.87 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 33%
0.91 better than 95%
96.8 better than 96%
1.28 better than 94%
56% of 471 duels better than 70%
40% of 47 situations better than 54%
Ancient32
69% better than 90%
0.97 better than 99%
99.7 better than 97%
1.33 better than 97%
65% of 139 duels better than 97%
45% of 20 situations better than 69%
Cache32
69% better than 80%
0.96 better than 95%
99.8 better than 94%
1.36 better than 94%
56% of 124 duels better than 56%
33% of 12 situations better than 36%
Anubis25
60% better than 67%
0.90 better than 95%
95.3 better than 96%
1.26 better than 93%
61% of 106 duels better than 89%
22% of 18 situations better than 14%
Dust 225
68% better than 91%
0.89 better than 93%
94.8 better than 93%
1.28 better than 93%
58% of 88 duels better than 78%
35% of 17 situations better than 38%
Nuke11
36% -
0.73 -
75.3 -
1.05-
49% of 47 duels -
50% of 4 situations -
Inferno3
67% -
0.81 -
94.0 -
1.14-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nks- plays

Across 331 matches nks- averages K/R 0.90 and ADR 94.7; the rating across the 223 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 32 matches. In 147 of 223 matches the rating was 1.10 or higher (66%), in 38 it was below 0.90. In 171 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: October 2026 at 1.39. nks- loses the most ELO on Mirage (−252 ELO, win rate 51%). Things go best on Anubis (+194 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +3 ELO. Improved over the last three months: Win rate +4 pp, ELO +195. Unchanged in recent months: K/R at 0.91, Rating at 1.27, ADR at 95.6, Headshots at 54%. Last 30 days: 18 matches, win rate 56%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.