nk_m

Ukraine
266 matches tracked 97 matches in 30 days
Last updated:

How does nk_m play?

Rating 0.95 K/R 0.68 ADR 77.6 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.1
Knife kills 12 in 266 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 31x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 77.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −20 ELO
45 matches · 53% win rate
On Nuke −7 ELO
30 matches · 60% win rate
Between 0:00 and 6:00 −33 ELO, win rate 44%
On Sundays −33 ELO, win rate 40%

nk_m loses the most ELO on Ancient: −20 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.21 · Nuke
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 58%
0.65 better than 17%
73.7 better than 21%
0.91 better than 19%
46% of 256 duels better than 26%
39% of 61 situations better than 52%
Anubis68
50% better than 43%
0.69 better than 28%
80.5 better than 51%
0.95 better than 26%
45% of 277 duels better than 19%
28% of 39 situations better than 25%
Ancient45
53% better than 56%
0.66 better than 13%
74.5 better than 17%
0.90 better than 12%
43% of 162 duels better than 11%
24% of 17 situations better than 16%
Inferno38
55% better than 55%
0.71 better than 37%
82.7 better than 59%
1.02 better than 45%
52% of 159 duels right on the average
18% of 11 situations better than 11%
Nuke30
60% better than 65%
0.73 better than 35%
79.7 better than 36%
1.02 better than 37%
47% of 99 duels better than 23%
47% of 15 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How nk_m plays

Across 266 matches nk_m averages K/R 0.68, ADR 77.6 and a rating of 0.95. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 69 of 266 matches the rating was 1.10 or higher (26%), in 126 it was below 0.90. In 239 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.96. nk_m loses the most ELO on Ancient (−20 ELO, win rate 53%). Things go best in match 2 of the day (+88 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, −37 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 77.6. Last 30 days: 97 matches, win rate 57%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.