nk_m
Name history of nk_m
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96. Last 3 months unchanged at 0.95. Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 79.2. Last 3 months: 77.6 (at the start 77.3). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 38% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 54% (at the start 45%). Clearly above the average (49%).
Best month: October 2026 with 1,994.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 266 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nk_m loses the most ELO on Ancient: −20 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.21 · Nuke
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 266 matchesCompared with players on the same level who have at least 15 matches on the map.
How nk_m plays
Across 266 matches nk_m averages K/R 0.68, ADR 77.6 and a rating of 0.95. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 69 of 266 matches the rating was 1.10 or higher (26%), in 126 it was below 0.90. In 239 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.96. nk_m loses the most ELO on Ancient (−20 ELO, win rate 53%). Things go best in match 2 of the day (+88 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, −37 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 77.6. Last 30 days: 97 matches, win rate 57%, net ELO −59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.