nk1r

Russia
97 matches tracked
Last updated:

How does nk1r play?

Rating 0.99 K/R 0.73 ADR 82.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 97 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 5 in 97 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 64%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 96%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 13%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +5.4, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
22 matches · 36% win rate

nk1r loses the most ELO in match 1 of the day: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 62%
0.71 better than 44%
80.6 better than 57%
0.97 better than 39%
47% of 180 duels better than 32%
11% of 9 situations better than 2%
Dust 229
48% better than 39%
0.79 better than 85%
88.0 better than 89%
1.09 better than 82%
45% of 154 duels better than 21%
33% of 15 situations better than 37%
Anubis12
50% -
0.74 -
81.7 -
1.05-
48% of 67 duels -
50% of 8 situations -
Ancient11
36% -
0.69 -
79.1 -
0.91-
49% of 65 duels -
25% of 8 situations -
Nuke8
50% -
0.67 -
75.4 -
0.84-
43% of 56 duels -
0% of 1 situations -
Inferno5
60% -
0.62 -
72.3 -
0.94-
37% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nk1r plays

Across 97 matches nk1r averages K/R 0.73, ADR 82.1 and a rating of 0.99. Biggest strength: 3K rounds at 5.6%, better than 96% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 30 of 97 matches the rating was 1.10 or higher (31%), in 41 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. nk1r loses the most ELO in match 1 of the day (−24 ELO, win rate 36%). Things go best on Dust 2 (+5 ELO, win rate 48%). From match no. 5 of the day on, things go best: 55% win rate, +2 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.4, Win rate +4 pp. Got weaker: Headshots −6 pp. Last 30 days: 7 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.