njtk_

Argentina
319 matches tracked 23 matches in 30 days
Last updated:

How does njtk_ play?

Rating 1.03 K/R 0.75 ADR 79.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.7
Knife kills 3 in 319 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 46x 4K, 4 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +340
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 79.1, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −98 ELO
48 matches · 50% win rate
In match 4 of the day −24 ELO
41 matches · 41% win rate
On Fridays −85 ELO, win rate 35%

njtk_ loses the most ELO on Nuke: −98 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% better than 61%
0.73 better than 53%
77.9 better than 40%
1.01 right on the average
52% of 535 duels better than 59%
43% of 89 situations better than 64%
Nuke48
50% better than 38%
0.79 better than 67%
82.6 better than 54%
1.11 better than 69%
54% of 191 duels better than 61%
32% of 28 situations better than 31%
Dust 237
46% better than 32%
0.75 better than 62%
79.5 right on the average
1.05 better than 63%
55% of 158 duels better than 75%
39% of 23 situations better than 49%
Anubis35
57% better than 74%
0.78 better than 77%
82.4 better than 63%
1.09 better than 78%
53% of 160 duels better than 65%
44% of 27 situations better than 68%
Inferno29
41% better than 19%
0.70 better than 43%
78.1 better than 44%
0.95 better than 31%
57% of 138 duels better than 79%
27% of 15 situations better than 23%
Ancient19
37% better than 12%
0.73 better than 48%
78.1 better than 33%
0.97 better than 37%
57% of 63 duels better than 84%
40% of 15 situations better than 56%
Cache17
35% -
0.73 -
77.3 -
1.01-
60% of 85 duels -
57% of 14 situations -
Vertigo3
33% -
0.76 -
74.9 -
1.08-
13% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How njtk_ plays

Across 319 matches njtk_ averages K/R 0.75, ADR 79.3 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 124 of 319 matches the rating was 1.10 or higher (39%), in 115 it was below 0.90. In 261 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. njtk_ loses the most ELO on Nuke (−98 ELO, win rate 50%). Things go best on Anubis (+55 ELO, win rate 57%). Match no. 3 of the day goes best: 55% win rate, +55 ELO. Improved over the last three months: Win rate +4 pp, ELO +340. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 79.1, Headshots at 54%. Last 30 days: 23 matches, win rate 52%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.