nivoo_

Hungary
On FACEIT since 2015 115 matches tracked 12 matches in 30 days
Last updated:

How does nivoo_ play?

Rating 1.00 (from 94 matches) K/R 0.69 ADR 75.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +158
= Stayed the same
K/R at 0.69, ADR at 75.0
▼ Got worse
Rating −0.13, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +24 ELO
29 matches · 41% win rate

nivoo_ loses the most ELO in match 1 of the day: +24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 62%
0.67 better than 19%
74.1 better than 16%
0.98 better than 32%
57% of 123 duels better than 79%
33% of 12 situations better than 37%
Anubis18
61% better than 82%
0.77 better than 67%
82.6 better than 62%
1.22-
56% of 63 duels better than 75%
75% of 8 situations better than 99%
Inferno18
39% better than 13%
0.68 better than 17%
73.0 better than 10%
0.98 better than 23%
51% of 106 duels better than 35%
47% of 15 situations better than 70%
Mirage17
41% better than 16%
0.70 better than 32%
74.2 better than 18%
1.03 right on the average
48% of 80 duels better than 32%
29% of 7 situations better than 23%
Ancient13
77% -
0.68 -
74.1 -
0.93-
42% of 33 duels -
50% of 4 situations -
Cache10
60% -
0.69 -
73.9 -
0.93-
47% of 38 duels -
38% of 8 situations -
Nuke4
50% -
0.66 -
71.2 -
0.81-
36% of 25 duels -
0% of 1 situations -
Vertigo3
67% -
0.69 -
81.4 -
0.91-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nivoo_ plays

Across 115 matches nivoo_ averages K/R 0.69 and ADR 75.2; the rating across the 94 rated matches is 1.00. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 61% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 35 of 94 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 74 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. nivoo_ loses the most ELO in match 1 of the day (+24 ELO, win rate 41%). Things go best in match 2 of the day (±0 ELO, win rate 60%). From match no. 5 of the day on, things go best: 63% win rate, −78 ELO. Improved over the last three months: Win rate +6 pp, ELO +158. Got weaker: Rating −0.13, Headshots −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.0. Last 30 days: 12 matches, win rate 75%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.