nispadre-

GR
241 matches tracked 49 matches in 30 days
Last updated:

How does nispadre- play?

Rating 1.00 (from 50 matches) K/R 0.69 ADR 75.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 9%−2 pp better than 51%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 28x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.69, ADR at 75.4, ELO at 2,486
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.69.

Patterns

From the last 241 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
59 matches · 53% wins
On Ancient −26 ELO
46 matches · 57% wins
Between 0:00 and 6:00 −51 ELO, win rate 48%
On Thursdays −121 ELO, win rate 47%

nispadre- loses the most ELO on Dust 2: −34 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 38%
0.71 better than 35%
77.0 better than 30%
1.04 level
54% of 269 duels better than 64%
43% of 28 situations better than 65%
Dust 259
53% better than 54%
0.65 better than 12%
71.9 better than 10%
0.95-
48% of 225 duels better than 31%
35% of 20 situations better than 41%
Ancient46
57% better than 67%
0.70 better than 27%
75.9 better than 20%
0.93-
46% of 145 duels better than 21%
35% of 20 situations better than 45%
Inferno22
68% better than 89%
0.74 level
80.3 better than 42%
0.78-
54% of 117 duels better than 61%
38% of 16 situations better than 46%
Anubis18
50% better than 42%
0.65 better than 10%
71.9 better than 8%
0.97-
49% of 67 duels better than 34%
38% of 13 situations level
Cache17
47% -
0.76 -
83.5 -
1.08-
61% of 87 duels -
23% of 13 situations -
Nuke4
25% -
0.49 -
59.1 -
1.30-
14% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nispadre- plays

Across 241 matches nispadre- averages K/R 0.69 and ADR 75.6; the rating across the 50 rated matches is 1.00. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with 3K at 3.3%. That is better than only 17% of players on level 10. On average 15.0 kills per match, 57% of them headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 177 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.01. nispadre- loses the most ELO on Dust 2 (−34 ELO, win rate 53%). Things go best on Mirage (+179 ELO, win rate 49%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.4, ELO at 2,486. Last 30 days: 49 matches, win rate 61%, ELO balance +88.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.