nipaa

Finland
On FACEIT since 2020 285 matches tracked 34 matches in 30 days
ELO ▼ 185
2,550
30-day peak: 2,735
Rank EU
#44,510
Finland #1,189 in Finland
Last updated:

How does nipaa play?

Rating 1.02 (from 256 matches) K/R 0.73 ADR 78.0 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.4
Knife kills 6 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 40x 4K, 7 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 33%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +341
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.07, Rating −0.07, ADR −5.3, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −121 ELO
52 matches · 48% win rate
From match 5 of the day −90 ELO
65 matches · 45% win rate
Between 12:00 and 18:00 −30 ELO, win rate 46%
On Thursdays −150 ELO, win rate 44%

nipaa loses the most ELO on Ancient: −121 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 53 · Anubis

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
48% better than 34%
0.73 better than 39%
79.3 better than 37%
1.02 better than 41%
56% of 337 duels better than 74%
36% of 53 situations better than 45%
Ancient52
48% better than 34%
0.68 better than 17%
72.6 better than 8%
0.91 better than 10%
46% of 190 duels better than 17%
48% of 25 situations better than 75%
Anubis47
55% better than 58%
0.79 better than 67%
80.6 better than 41%
1.08 better than 59%
49% of 167 duels better than 32%
58% of 24 situations better than 90%
Nuke43
67% better than 85%
0.84 better than 83%
87.0 better than 73%
1.17 better than 82%
60% of 164 duels better than 83%
45% of 31 situations better than 67%
Inferno25
60% better than 70%
0.67 better than 7%
73.3 better than 8%
0.93 better than 7%
48% of 108 duels better than 17%
50% of 10 situations better than 76%
Dust 220
35% better than 5%
0.59 better than 1%
66.7 better than 1%
0.86 better than 3%
43% of 67 duels better than 9%
22% of 9 situations better than 12%
Cache5
40% -
0.79 -
84.1 -
1.14-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nipaa plays

Across 285 matches nipaa averages K/R 0.73 and ADR 78.0; the rating across the 256 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 43 matches. In 96 of 256 matches the rating was 1.10 or higher (38%), in 100 it was below 0.90. In 206 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: July 2026 at 1.07. nipaa loses the most ELO on Ancient (−121 ELO, win rate 48%). Things go best in match 3 of the day (+90 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, −30 ELO. Improved over the last three months: ELO +341. Got weaker: K/R −0.07, Rating −0.07, ADR −5.3, Win rate −4 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 34 matches, win rate 32%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.