nilo090

Suriname
On FACEIT since 2021 75 matches tracked 75 matches in 30 days
ELO ▼ 43
2,065
30-day peak: 2,170
Rank EU
#200,266
Suriname #64 in Suriname
Last updated:

How does nilo090 play?

Rating 1.00 K/R 0.73 ADR 82.1 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 2 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +25 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 27 · Dust 2
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 56%
0.68 better than 22%
80.0 better than 45%
0.93 better than 17%
53% of 171 duels better than 59%
33% of 9 situations better than 39%
Mirage18
67% better than 94%
0.74 better than 53%
84.5 better than 71%
1.07 better than 66%
41% of 73 duels better than 6%
50% of 6 situations better than 80%
Anubis13
54% -
0.83 -
89.4 -
1.13-
45% of 77 duels -
0% of 4 situations -
Ancient7
29% -
0.62 -
70.6 -
0.82-
49% of 37 duels -
-
Inferno3
67% -
0.71 -
82.2 -
0.95-
40% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nilo090 plays

Across 75 matches nilo090 averages K/R 0.73, ADR 82.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 30 of 75 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 75 matches with detailed stats: 16 4Ks and 2 aces. Last 30 days: 75 matches, win rate 55%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.