niko-major-1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Weakness34% of opening duels won and so well below the average (50%).
Clutch
Strength50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.63 (at the start 0.73). Clearly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 1.05). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 67.5 (at the start 77.2). Well below the average (79.4).
Share of headshot kills
Last 3 months: 44% (at the start 41%). Clearly below the average (47%).
Matches won (win rate)
Last 3 months: 70% (at the start 57%). Well above the average (50%).
Last 3 months: 1,483 (at the start 1,367).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 24 · Inferno
- Highest rating in a match: 1.67 · Inferno
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How niko-major-1 plays
Across 41 matches niko-major-1 averages K/R 0.68, ADR 72.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Opening duels won at 34%, better than only 1% of level 8 players. Averages 14.4 kills per match with 42% headshots. In 13 of 41 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +116. Got weaker: K/R −0.10, Rating −0.13, ADR −9.7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.