niki1needDOC

Bulgaria
On FACEIT since 2013 192 matches tracked 28 matches in 30 days
ELO ▲ 77
3,346
30-day peak: 3,373
Rank EU ▼ 15 places
#1,935
Bulgaria #19 in Bulgaria
30 days · prev. #1,920 · best #1,835
Last updated:

How does niki1needDOC play?

Rating 1.01 (from 179 matches) K/R 0.71 ADR 80.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

5% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.7
Knife kills 2 in 192 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 16%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 19x 4K, 1 ace in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (3.8).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 8.4+4.6 · Ø 3.8 better than 99%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +104
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 80.8, Win rate at 60%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
54 matches · 50% win rate
On Cache −9 ELO
36 matches · 64% win rate
On Mondays −78 ELO, win rate 49%

niki1needDOC loses the most ELO on Mirage: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.46 · Inferno
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 29%
0.70 better than 22%
79.5 better than 35%
1.00 better than 27%
48% of 242 duels better than 23%
46% of 24 situations better than 73%
Cache36
64% better than 66%
0.70 better than 12%
79.2 better than 23%
1.00 better than 15%
46% of 155 duels better than 13%
25% of 16 situations better than 18%
Dust 234
56% better than 54%
0.65 better than 9%
76.7 better than 22%
0.94 better than 11%
50% of 138 duels better than 35%
38% of 16 situations better than 46%
Inferno34
65% better than 59%
0.70 better than 18%
83.4 better than 46%
1.00 better than 16%
50% of 189 duels better than 19%
56% of 27 situations better than 82%
Ancient24
63% better than 75%
0.78 better than 61%
87.6 better than 75%
1.07 better than 53%
58% of 132 duels better than 79%
50% of 14 situations better than 79%
Anubis8
88% -
0.81 -
78.7 -
1.13-
48% of 31 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How niki1needDOC plays

Across 192 matches niki1needDOC averages K/R 0.71 and ADR 80.9; the rating across the 179 rated matches is 1.01. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 70 of 179 matches the rating was 1.10 or higher (39%), in 79 it was below 0.90. In 101 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. niki1needDOC loses the most ELO on Mirage (−49 ELO, win rate 50%). Things go best from match 5 of the day (+66 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +66 ELO. Improved over the last three months: ELO +104. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 80.8, Win rate at 60%. Last 30 days: 28 matches, win rate 68%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.