nikemeister

Finland
On FACEIT since 2015 124 matches tracked 59 matches in 30 days
Last updated:

How does nikemeister play?

Rating 0.93 K/R 0.66 ADR 74.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.94−0.09 · Ø 1.03 better than 25%
Pistol kills per match 1.9
Knife kills 2 in 124 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 19%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 7x 4K, 0 aces in 116 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+6 pp · Ø 36% better than 88%
Utility damage per round 7.3+3.0 · Ø 4.3 better than 95%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
Whether nikemeister is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
25 matches · 60% win rate
In match 1 of the day +34 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −23 ELO, win rate 43%

nikemeister loses the most ELO on Dust 2: −29 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Nuke
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 83%
0.65 better than 14%
74.7 better than 22%
0.92 better than 19%
44% of 71 duels better than 17%
39% of 18 situations better than 54%
Nuke20
50% better than 32%
0.71 better than 31%
75.7 better than 24%
0.98 better than 32%
42% of 52 duels better than 7%
50% of 8 situations better than 79%
Mirage19
63% better than 89%
0.59 better than 4%
67.2 better than 4%
0.87 better than 8%
32% of 53 duels better than 1%
33% of 12 situations better than 38%
Anubis17
59% better than 72%
0.73 right on the average
81.3 better than 55%
1.03 better than 61%
43% of 49 duels better than 13%
18% of 11 situations better than 8%
Ancient16
44% better than 31%
0.66 better than 19%
72.6 better than 13%
0.91 better than 20%
34% of 32 duels better than 1%
67% of 6 situations better than 95%
Cache13
31% -
0.65 -
77.6 -
0.89-
63% of 38 duels -
25% of 12 situations -
Inferno11
45% -
0.61 -
74.6 -
0.85-
51% of 35 duels -
50% of 8 situations -
Vertigo3
33% -
0.68 -
73.7 -
0.92-
57% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nikemeister plays

Across 124 matches nikemeister averages K/R 0.66, ADR 74.6 and a rating of 0.93. Biggest strength: Utility damage per round at 7.3, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 37 of 124 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 116 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. nikemeister loses the most ELO on Dust 2 (−29 ELO, win rate 60%). Things go best on Nuke (+1 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −48 ELO. Last 30 days: 59 matches, win rate 51%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.