nikatiin

Isle of Man
On FACEIT since 2022 197 matches tracked 103 matches in 30 days
ELO ▲ 157
2,355
30-day peak: 2,355
Rank EU
#84,254
Isle of Man #112 in Isle of Man
Last updated:

How does nikatiin play?

Rating 1.05 K/R 0.75 ADR 81.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Zeus kills2 in 197 matches
Knife kills 4 in 197 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 30x 4K, 6 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether nikatiin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.80
JunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
28 matches · 43% win rate
In match 4 of the day +27 ELO
22 matches · 45% win rate
On Thursdays −3 ELO, win rate 44%

nikatiin loses the most ELO in match 3 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 78%
0.83 better than 83%
87.0 better than 77%
1.17 better than 86%
54% of 357 duels better than 66%
40% of 30 situations better than 56%
Dust 246
41% better than 15%
0.67 better than 16%
75.9 better than 22%
0.93 better than 14%
46% of 223 duels better than 20%
28% of 29 situations better than 25%
Ancient39
56% better than 63%
0.82 better than 82%
90.6 better than 86%
1.11 better than 73%
60% of 181 duels better than 90%
44% of 34 situations better than 68%
Nuke15
60% better than 66%
0.81 better than 73%
80.9 better than 41%
1.15 better than 76%
52% of 50 duels better than 45%
50% of 8 situations better than 72%
Cache12
42% -
0.68 -
71.7 -
0.92-
62% of 63 duels -
50% of 4 situations -
Inferno7
14% -
0.78 -
88.7 -
1.01-
62% of 39 duels -
0% of 2 situations -
Anubis4
25% -
0.53 -
64.9 -
0.66-
40% of 10 duels -
100% of 1 situations -
Fistmap4
50% -
0.55 -
63.1 -
0.91-
55% of 80 duels -
55% of 80 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nikatiin plays

Across 197 matches nikatiin averages K/R 0.75, ADR 81.8 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 88 of 197 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 186 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 1.11. nikatiin loses the most ELO in match 3 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+136 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +45 ELO. Last 30 days: 103 matches, win rate 57%, net ELO +192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.