niilo08

Finland
On FACEIT since 2025 142 matches tracked 61 matches in 30 days
ELO ▲ 325
2,055
30-day peak: 2,055
Rank EU
#206,254
Finland #5,266 in Finland
Last updated:

How does niilo08 play?

Rating 1.31 K/R 0.94 ADR 100.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 142 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.28+0.26 · Ø 1.02 better than 96%
Pistol kills per match 4.3
Knife kills 1 in 142 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 94%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 48x 4K, 8 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +516
= Stayed the same
Headshots at 63%, Win rate at 50%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −5.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: July 2026 with 1.05. Last 3 months: 0.92 (at the start 1.05). Well above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
26 matches · 42% win rate
From match 5 of the day −1 ELO
44 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 30%

niilo08 loses the most ELO on Ancient: −29 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.69 · Mirage
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 81%
1.01 better than 99%
106.1 better than 99%
1.42 better than 99%
59% of 279 duels better than 90%
39% of 31 situations better than 52%
Nuke28
46% better than 19%
0.98 better than 98%
98.8 better than 97%
1.32 better than 95%
55% of 155 duels better than 62%
0% of 10 situations better than 1%
Ancient26
42% better than 20%
0.82 better than 82%
90.4 better than 88%
1.11 better than 75%
49% of 140 duels better than 38%
20% of 10 situations better than 10%
Anubis18
50% better than 43%
0.92 better than 98%
95.9 better than 97%
1.36 better than 99%
58% of 105 duels better than 85%
50% of 16 situations better than 80%
Dust 217
53% better than 56%
0.97 better than 99%
106.2 better than 99%
1.33 better than 98%
61% of 113 duels better than 92%
20% of 5 situations better than 10%
Inferno5
40% -
0.84 -
95.5 -
1.17-
59% of 41 duels -
50% of 2 situations -
Cache4
50% -
0.99 -
106.1 -
1.26-
88% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How niilo08 plays

Across 142 matches niilo08 averages K/R 0.94, ADR 100.1 and a rating of 1.31. Biggest strength: Damage per round (ADR) at 100.1, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 63% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 98 of 142 matches the rating was 1.10 or higher (69%), in 21 it was below 0.90. In 121 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: July 2026 at 1.48. niilo08 loses the most ELO on Ancient (−29 ELO, win rate 42%). Things go best on Nuke (+28 ELO, win rate 46%). Match no. 3 of the day goes best: 65% win rate, +28 ELO. Improved over the last three months: ELO +516. Got weaker: K/R −0.13, Rating −0.21, ADR −5.4. Unchanged in recent months: Headshots at 63%, Win rate at 50%. Last 30 days: 61 matches, win rate 59%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.