nihaoxiexie-

China
On FACEIT since 2018 343 matches tracked 129 matches in 30 days
Last updated:

How does nihaoxiexie- play?

Rating 1.03 (from 293 matches) K/R 0.73 ADR 81.2 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 1 in 343 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 59%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 53x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 81.7, Headshots at 42%, Win rate at 53%, ELO at 2,064
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
71 matches · 46% win rate
On Anubis −35 ELO
60 matches · 58% win rate
On Sundays −110 ELO, win rate 39%

nihaoxiexie- loses the most ELO on Dust 2: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
56% better than 68%
0.70 better than 30%
77.5 better than 33%
1.00 better than 39%
54% of 320 duels better than 68%
40% of 53 situations better than 56%
Dust 271
46% better than 30%
0.73 better than 47%
81.7 better than 55%
0.99 better than 35%
49% of 232 duels better than 38%
39% of 31 situations better than 54%
Ancient67
55% better than 58%
0.75 better than 53%
83.7 better than 60%
1.06 better than 58%
51% of 342 duels better than 47%
27% of 37 situations better than 24%
Anubis60
58% better than 71%
0.75 better than 57%
82.9 better than 62%
1.08 better than 70%
57% of 289 duels better than 83%
47% of 34 situations better than 73%
Nuke39
41% better than 13%
0.72 better than 28%
79.1 better than 34%
1.00 better than 28%
50% of 119 duels better than 33%
17% of 23 situations better than 12%
Cache11
73% -
0.82 -
88.4 -
1.12-
57% of 37 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nihaoxiexie- plays

Across 343 matches nihaoxiexie- averages K/R 0.73 and ADR 81.2; the rating across the 293 rated matches is 1.03. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 115 of 293 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 291 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. nihaoxiexie- loses the most ELO on Dust 2 (−69 ELO, win rate 46%). Things go best on Ancient (+100 ELO, win rate 55%). Match no. 3 of the day goes best: 63% win rate, +33 ELO. Improved over the last three months: K/R +0.06. Got weaker: Rating −0.11. Unchanged in recent months: ADR at 81.7, Headshots at 42%, Win rate at 53%, ELO at 2,064. Last 30 days: 129 matches, win rate 51%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.