nightmore

China
On FACEIT since 2026 191 matches tracked 19 matches in 30 days
Last updated:

How does nightmore play?

Rating 1.01 K/R 0.74 ADR 81.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.2
Knife kills 12 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 4 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +408
= Stayed the same
ADR at 80.4
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
34 matches · 50% win rate
On Dust 2 −34 ELO
38 matches · 47% win rate
On Sundays −62 ELO, win rate 33%

nightmore loses the most ELO on Anubis: −35 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.25 · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 36%
0.78 better than 73%
84.0 better than 70%
1.06 better than 66%
50% of 470 duels better than 46%
36% of 64 situations better than 44%
Dust 238
47% better than 38%
0.72 better than 45%
78.9 better than 44%
0.99 better than 40%
43% of 181 duels better than 13%
40% of 25 situations better than 57%
Anubis34
50% right on the average
0.71 better than 37%
77.5 better than 34%
0.99 better than 37%
50% of 190 duels better than 44%
47% of 19 situations better than 72%
Ancient18
44% better than 26%
0.75 better than 59%
83.3 better than 65%
1.02 better than 54%
59% of 93 duels better than 90%
29% of 7 situations better than 30%
Nuke7
57% -
0.59 -
68.7 -
0.78-
48% of 33 duels -
-
Inferno5
60% -
0.65 -
72.2 -
0.93-
39% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nightmore plays

Across 191 matches nightmore averages K/R 0.74, ADR 81.0 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 9 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Anubis with a 50% win rate in 34 matches. In 71 of 191 matches the rating was 1.10 or higher (37%), in 79 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. nightmore loses the most ELO on Anubis (−35 ELO, win rate 50%). Things go best on Mirage (+53 ELO, win rate 47%). Match no. 2 of the day goes best: 54% win rate, +35 ELO. Improved over the last three months: Headshots +5 pp, ELO +408. Got weaker: K/R −0.05, Rating −0.09, Win rate −6 pp. Unchanged in recent months: ADR at 80.4. Last 30 days: 19 matches, win rate 37%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.