nigha

Bosnia & Herzegovina
178 matches tracked
ELO
2,172
Peak across the last 178 matches: 2,398
Rank EU
#147,561
Bosnia & Herzegovina #487 in Bosnia & Herzegovina
Last updated:

How does nigha play?

Rating 1.07 K/R 0.76 ADR 83.9 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 18x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +8 pp, ELO +144
= Stayed the same
ADR at 84.8
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
61 matches · 54% win rate
In match 3 of the day ±0 ELO
23 matches · 48% win rate
On Wednesdays −25 ELO, win rate 35%

nigha loses the most ELO on Dust 2: −71 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 61%
0.78 better than 71%
85.5 better than 73%
1.08 better than 66%
49% of 262 duels better than 38%
35% of 31 situations better than 44%
Mirage61
54% better than 61%
0.75 better than 55%
81.8 better than 57%
1.05 better than 58%
49% of 301 duels better than 39%
38% of 48 situations right on the average
Cache17
53% -
0.76 -
86.9 -
1.09-
55% of 69 duels -
65% of 17 situations -
Anubis14
71% -
0.79 -
83.5 -
1.16-
40% of 62 duels -
0% of 5 situations -
Ancient13
46% -
0.79 -
86.9 -
1.10-
41% of 63 duels -
50% of 2 situations -
Inferno11
45% -
0.70 -
80.3 -
0.99-
51% of 51 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nigha plays

Across 178 matches nigha averages K/R 0.76, ADR 83.9 and a rating of 1.07. Biggest strength: 3K rounds at 4.9%, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 79 of 178 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 1 ace. nigha loses the most ELO on Dust 2 (−71 ELO, win rate 54%). Things go best on Mirage (+74 ELO, win rate 54%). From match no. 5 of the day on, things go best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +8 pp, ELO +144. Unchanged in recent months: ADR at 84.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.