nicke

Denmark
154 matches tracked 21 matches in 30 days
ELO ▼ 93
2,525
30-day peak: 2,618
Rank EU
#47,409
Denmark #1,305 in Denmark
Last updated:

How does nicke play?

Rating 1.12 K/R 0.79 ADR 83.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 94%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.0%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 14x 4K, 6 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 4%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.21, ADR +9.8, Win rate +7 pp, ELO +98
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −131 ELO
31 matches · 52% win rate
On Ancient −76 ELO
26 matches · 31% win rate
Between 18:00 and 24:00 +27 ELO, win rate 49%
On Saturdays −39 ELO, win rate 45%

nicke loses the most ELO on Nuke: −131 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 50 · Nuke
  3. Highest rating in a match: 2.70 · Nuke

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
71% better than 91%
0.82 better than 70%
84.1 right on the average
1.21 better than 80%
61% of 115 duels better than 82%
44% of 16 situations better than 60%
Nuke31
52% better than 33%
0.82 better than 77%
88.6 better than 76%
1.18 better than 84%
61% of 125 duels better than 87%
45% of 22 situations better than 67%
Anubis30
47% better than 29%
0.75 right on the average
81.4 better than 48%
1.05 right on the average
46% of 126 duels better than 19%
53% of 19 situations better than 82%
Ancient26
31% better than 3%
0.80 better than 72%
81.6 better than 48%
1.08 better than 62%
46% of 118 duels better than 19%
19% of 21 situations better than 11%
Cache16
88% -
0.81 -
82.0 -
1.17-
51% of 61 duels -
50% of 8 situations -
Mirage12
25% -
0.64 -
72.5 -
0.92-
48% of 48 duels -
60% of 5 situations -
Dust 26
67% -
0.74 -
78.8 -
1.09-
48% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nicke plays

Across 154 matches nicke averages K/R 0.79, ADR 83.2 and a rating of 1.12. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Cache with a 88% win rate in 16 matches. In 78 of 154 matches the rating was 1.10 or higher (51%), in 44 it was below 0.90. In 59 matches with detailed stats: 14 4Ks and 6 aces. Best month by rating: September 2026 at 1.26. nicke loses the most ELO on Nuke (−131 ELO, win rate 52%). Things go best from match 5 of the day (+137 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +137 ELO. Improved over the last three months: K/R +0.15, Rating +0.21, ADR +9.8, Win rate +7 pp, ELO +98. Got weaker: Headshots −3 pp. Last 30 days: 21 matches, win rate 48%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.