nickbhv

Russia
On FACEIT since 2019 95 matches tracked 32 matches in 30 days
Last updated:

How does nickbhv play?

Rating 0.93 K/R 0.67 ADR 75.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.8
Knife kills 3 in 95 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether nickbhv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
26 matches · 35% win rate
Between 12:00 and 18:00 +30 ELO, win rate 35%

nickbhv loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 30 · Nuke
  3. Highest rating in a match: 2.16 · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
38% better than 10%
0.70 better than 33%
78.9 better than 43%
0.98 better than 35%
45% of 144 duels better than 18%
47% of 17 situations better than 74%
Dust 225
44% better than 25%
0.64 better than 8%
72.1 better than 10%
0.88 better than 8%
49% of 126 duels better than 37%
43% of 7 situations better than 66%
Anubis22
45% better than 27%
0.68 better than 22%
76.6 better than 26%
0.92 better than 16%
55% of 119 duels better than 71%
42% of 12 situations better than 62%
Ancient13
62% -
0.68 -
74.7 -
0.93-
50% of 58 duels -
43% of 7 situations -
Cache3
100% -
0.57 -
65.1 -
0.81-
64% of 11 duels -
33% of 3 situations -
Nuke3
33% -
0.83 -
80.5 -
1.21-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nickbhv plays

Across 95 matches nickbhv averages K/R 0.67, ADR 75.5 and a rating of 0.93. Most room to improve: Rating at 0.93, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 25 of 95 matches the rating was 1.10 or higher (26%), in 49 it was below 0.90. In 95 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. nickbhv loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Things go best on Dust 2 (+60 ELO, win rate 44%). From match no. 5 of the day on, things go best: 59% win rate, +60 ELO. Last 30 days: 32 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.