niceshot_zu

Russia
79 matches tracked 66 matches in 30 days
Last updated:

How does niceshot_zu play?

Rating 1.08 K/R 0.76 ADR 82.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.12+0.15 · Ø 0.97 better than 87%
Pistol kills per match 3.6
Knife kills 4 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether niceshot_zu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −13 ELO
20 matches · 35% win rate

niceshot_zu loses the most ELO from match 5 of the day: −13 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 1.77 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 85%
0.77 better than 75%
82.6 better than 66%
1.14 better than 89%
48% of 107 duels better than 35%
35% of 23 situations better than 43%
Mirage24
67% better than 94%
0.79 better than 78%
85.0 better than 75%
1.11 better than 80%
61% of 88 duels better than 95%
47% of 19 situations better than 75%
Nuke9
33% -
0.80 -
82.4 -
1.10-
49% of 35 duels -
25% of 8 situations -
Ancient7
43% -
0.74 -
82.1 -
1.02-
50% of 32 duels -
40% of 5 situations -
Inferno6
67% -
0.70 -
78.5 -
0.97-
35% of 17 duels -
17% of 6 situations -
Anubis3
0% -
0.71 -
73.7 -
0.85-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How niceshot_zu plays

Across 79 matches niceshot_zu averages K/R 0.76, ADR 82.1 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 17.2 kills per match with 43% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 37 of 79 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 1 ace. niceshot_zu loses the most ELO from match 5 of the day (−13 ELO, win rate 35%). Things go best on Dust 2 (+29 ELO, win rate 61%). Last 30 days: 66 matches, win rate 52%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.