ni-ux

USA
292 matches tracked 100 matches in 30 days
Last updated:

How does ni-ux play?

Rating 0.91 K/R 0.64 ADR 71.8 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 0.91−0.06 · Ø 0.97 better than 33%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 11.5%−1.2 pp · Ø 12.7% better than 22%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 22x 4K, 1 ace in 224 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 85%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 71.9, ELO at 1,057
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.64. Clearly below the average (0.70).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
46 matches · 46% win rate
On Nuke −79 ELO
39 matches · 56% win rate
On Wednesdays +44 ELO, win rate 40%

ni-ux loses the most ELO in match 1 of the day: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
56% better than 75%
0.64 better than 21%
71.1 better than 16%
0.91 better than 28%
51% of 235 duels better than 59%
32% of 47 situations better than 33%
Ancient46
46% better than 37%
0.66 better than 27%
72.5 better than 19%
0.91 better than 33%
51% of 168 duels better than 60%
41% of 29 situations better than 62%
Inferno43
53% better than 55%
0.63 better than 23%
71.7 better than 26%
0.88 better than 23%
41% of 139 duels better than 15%
34% of 29 situations better than 46%
Anubis39
51% better than 53%
0.66 better than 26%
74.1 better than 26%
0.95 better than 41%
50% of 110 duels right on the average
54% of 26 situations better than 85%
Nuke39
56% better than 64%
0.64 better than 21%
69.7 better than 18%
0.89 better than 23%
54% of 100 duels better than 70%
30% of 33 situations better than 25%
Cache23
52% -
0.69 -
74.1 -
0.96-
40% of 84 duels -
47% of 17 situations -
Mirage8
38% -
0.59 -
69.9 -
0.81-
37% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ni-ux plays

Across 287 matches ni-ux averages K/R 0.64, ADR 71.8 and a rating of 0.91. Biggest strength: Deaths per round at just 71% (lower is better), better than 79% of level 5 players. Most room to improve: 3K rounds at 2.6%, better than only 10% of level 5 players. Averages 13.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 56% win rate in 88 matches. In 71 of 287 matches the rating was 1.10 or higher (25%), in 162 it was below 0.90. In 224 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. ni-ux loses the most ELO in match 1 of the day (−89 ELO, win rate 46%). Things go best on Ancient (+113 ELO, win rate 46%). Match no. 3 of the day goes best: 57% win rate, −4 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.9, ELO at 1,057. Last 30 days: 100 matches, win rate 45%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.