ngzz

Georgia
On FACEIT since 2018 285 matches tracked 50 matches in 30 days
ELO ▼ 178
2,567
30-day peak: 2,745
Rank SA ▼ 350 places
#937
Georgia #2 in Georgia
30 days · prev. #587 · best #562
Last updated:

How does ngzz play?

Rating 1.35 (from 235 matches) K/R 0.95 ADR 98.7 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 235 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.41+0.37 · Ø 1.04 better than 99%
Pistol kills per match 3.3 from the last 242
Knife kills 3 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 49x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.95, Rating at 1.34, ADR at 98.6
▼ Got worse
Win rate −12 pp, ELO −241

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.95 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −200 ELO
20 matches · 20% win rate
In match 2 of the day −118 ELO
59 matches · 44% win rate
On Thursdays −93 ELO, win rate 34%

ngzz loses the most ELO on Cache: −200 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
60% better than 79%
0.95 better than 98%
97.1 better than 96%
1.36 better than 98%
62% of 576 duels better than 94%
28% of 78 situations better than 17%
Nuke47
55% better than 51%
1.00 better than 99%
104.1 better than 99%
1.40 better than 99%
66% of 269 duels better than 97%
41% of 27 situations better than 53%
Dust 239
33% better than 4%
0.93 better than 97%
98.3 better than 98%
1.31 better than 97%
65% of 211 duels better than 97%
26% of 23 situations better than 18%
Cache20
20% -
0.83 -
89.5 -
1.11-
58% of 103 duels -
0% of 12 situations -
Inferno15
40% better than 9%
0.98 better than 96%
97.5 better than 92%
1.44 better than 98%
58% of 83 duels better than 70%
41% of 17 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How ngzz plays

Across 285 matches ngzz averages K/R 0.95 and ADR 98.7; the rating across the 235 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 20.3 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 116 matches. In 168 of 235 matches the rating was 1.10 or higher (71%), in 35 it was below 0.90. In 144 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.37. ngzz loses the most ELO on Cache (−200 ELO, win rate 20%). Things go best on Nuke (+72 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −12 pp, ELO −241. Unchanged in recent months: K/R at 0.95, Rating at 1.34, ADR at 98.6. Last 30 days: 50 matches, win rate 40%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.