nglDaKing

Poland
On FACEIT since 2019 404 matches tracked 102 matches in 30 days
Last updated:

How does nglDaKing play?

Rating 0.97 (from 352 matches) K/R 0.70 ADR 76.3 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 352 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.5
Zeus kills1 in 401 matches
Knife kills 8 in 401 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 45x 4K, 6 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +677
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −4.5, Win rate −5 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −240 ELO
53 matches · 36% win rate
On Cache −29 ELO
20 matches · 55% win rate
On Tuesdays −203 ELO, win rate 37%

nglDaKing loses the most ELO on Dust 2: −240 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
57% better than 68%
0.75 right on the average
82.1 better than 54%
1.04 better than 48%
48% of 464 duels better than 27%
47% of 55 situations better than 75%
Ancient89
53% right on the average
0.69 better than 20%
75.3 better than 16%
0.96 better than 22%
47% of 353 duels better than 21%
25% of 51 situations better than 18%
Nuke58
55% better than 51%
0.68 better than 14%
74.4 better than 13%
0.93 better than 13%
46% of 188 duels better than 19%
33% of 27 situations better than 33%
Dust 253
36% better than 6%
0.66 better than 13%
73.1 better than 12%
0.92 better than 11%
42% of 153 duels better than 8%
41% of 34 situations better than 59%
Anubis31
48% better than 34%
0.72 better than 36%
75.8 better than 22%
1.01 better than 38%
53% of 123 duels better than 55%
27% of 11 situations better than 20%
Cache20
55% -
0.65 -
72.4 -
0.94-
44% of 91 duels -
33% of 6 situations -
Inferno15
33% better than 4%
0.60 better than 1%
69.3 better than 1%
0.83 better than 1%
45% of 65 duels better than 9%
23% of 13 situations better than 15%
Train6
33% -
0.65 -
72.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How nglDaKing plays

Across 401 matches nglDaKing averages K/R 0.70 and ADR 76.3; the rating across the 352 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 119 matches. In 109 of 352 matches the rating was 1.10 or higher (31%), in 154 it was below 0.90. In 326 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. nglDaKing loses the most ELO on Dust 2 (−240 ELO, win rate 36%). Things go best on Mirage (+164 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, ELO +677. Got weaker: K/R −0.05, Rating −0.11, ADR −4.5, Win rate −5 pp. Last 30 days: 102 matches, win rate 42%, net ELO −250.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.