ngb

Bulgaria
127 matches tracked 34 matches in 30 days
Last updated:

How does ngb play?

Rating 0.90 K/R 0.65 ADR 73.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.15 · Ø 1.03 better than 12%
Pistol kills per match 1.6
Knife kills 1 in 126 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 21%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 15x 4K, 4 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
Whether ngb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
32 matches · 38% win rate
On Nuke −18 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 −26 ELO, win rate 36%

ngb loses the most ELO on Ancient: −53 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
38% better than 12%
0.63 better than 11%
74.1 better than 19%
0.88 better than 14%
43% of 140 duels better than 16%
53% of 15 situations better than 85%
Anubis30
53% better than 63%
0.67 better than 30%
74.5 better than 27%
0.93 better than 35%
47% of 102 duels better than 36%
25% of 16 situations better than 24%
Dust 220
50% better than 45%
0.65 better than 17%
73.9 better than 19%
0.90 better than 17%
41% of 85 duels better than 8%
33% of 15 situations better than 37%
Nuke20
55% better than 55%
0.62 better than 7%
72.1 better than 16%
0.85 better than 7%
46% of 96 duels better than 27%
11% of 9 situations better than 2%
Inferno14
50% -
0.64 -
72.2 -
0.92-
45% of 38 duels -
40% of 10 situations -
Cache9
56% -
0.71 -
76.7 -
0.99-
38% of 32 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ngb plays

Across 126 matches ngb averages K/R 0.65, ADR 73.7 and a rating of 0.90. Biggest strength: Utility damage per round at 6.0, better than 87% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 7 players. Averages 14.0 kills per match with 45% headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 27 of 126 matches the rating was 1.10 or higher (21%), in 70 it was below 0.90. In 126 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. ngb loses the most ELO on Ancient (−53 ELO, win rate 38%). Things go best on Dust 2 (+58 ELO, win rate 50%). From match no. 5 of the day on, things go best: 54% win rate, −33 ELO. Last 30 days: 34 matches, win rate 41%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.