neziq-

Portugal
On FACEIT since 2018 171 matches tracked 54 matches in 30 days
ELO ▲ 59
2,128
30-day peak: 2,176
Rank EU
#167,413
Portugal #2,786 in Portugal
Last updated:

How does neziq- play?

Rating 0.93 K/R 0.63 ADR 67.9 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 171 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.9
Knife kills 1 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 3%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 21x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 68.0, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −71 ELO
26 matches · 50% win rate
In match 1 of the day −43 ELO
61 matches · 46% win rate
On Wednesdays +24 ELO, win rate 42%

neziq- loses the most ELO on Cache: −71 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 48%
0.67 better than 19%
69.5 better than 5%
0.98 better than 32%
56% of 290 duels better than 75%
34% of 29 situations better than 41%
Inferno33
76% better than 98%
0.61 better than 4%
65.3 better than 2%
0.94 better than 14%
50% of 117 duels better than 33%
36% of 14 situations better than 39%
Cache26
50% -
0.63 -
70.6 -
0.91-
46% of 123 duels -
50% of 8 situations -
Ancient23
43% better than 21%
0.59 better than 2%
62.7 better than 1%
0.87 better than 8%
49% of 94 duels better than 37%
47% of 15 situations better than 77%
Nuke18
67% better than 82%
0.63 better than 4%
70.1 better than 7%
0.89 better than 6%
57% of 82 duels better than 73%
0% of 4 situations better than 1%
Mirage8
38% -
0.63 -
71.6 -
0.94-
30% of 23 duels -
50% of 4 situations -
Vertigo4
25% -
0.58 -
61.8 -
0.81-
30% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neziq- plays

Across 171 matches neziq- averages K/R 0.63, ADR 67.9 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.9, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 36% headshots. The strongest map is Inferno with a 76% win rate in 33 matches. In 43 of 171 matches the rating was 1.10 or higher (25%), in 84 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. neziq- loses the most ELO on Cache (−71 ELO, win rate 50%). Things go best on Ancient (+89 ELO, win rate 43%). Match no. 3 of the day goes best: 62% win rate, +46 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 68.0, Win rate at 55%. Last 30 days: 54 matches, win rate 61%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.