nexti_

Czech Republic
105 matches tracked
Last updated:

How does nexti_ play?

Rating 1.11 K/R 0.80 ADR 86.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 9%−1 pp · Ø 10% better than 52%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.0
Knife kills 5 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 85%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 14x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
Whether nexti_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −4 ELO
20 matches · 35% win rate

nexti_ loses the most ELO in match 3 of the day: −4 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
57% better than 70%
0.73 better than 53%
81.0 better than 57%
1.01 right on the average
50% of 98 duels better than 44%
25% of 12 situations better than 18%
Dust 219
53% better than 58%
0.81 better than 87%
89.5 better than 90%
1.11 better than 82%
53% of 68 duels better than 65%
27% of 22 situations better than 21%
Nuke19
42% better than 17%
0.82 better than 80%
87.0 better than 77%
1.14 better than 80%
62% of 58 duels better than 92%
71% of 7 situations better than 96%
Inferno16
69% better than 95%
0.86 better than 93%
87.7 better than 84%
1.25 better than 96%
60% of 55 duels better than 92%
31% of 13 situations better than 37%
Ancient9
22% -
0.75 -
85.8 -
0.93-
82% of 17 duels -
33% of 6 situations -
Mirage9
67% -
0.80 -
86.8 -
1.15-
72% of 25 duels -
33% of 6 situations -
Cache8
63% -
0.87 -
96.6 -
1.27-
63% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nexti_ plays

Across 105 matches nexti_ averages K/R 0.80, ADR 86.5 and a rating of 1.11. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 17.1 kills per match with 37% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 31 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 1 ace. nexti_ loses the most ELO in match 3 of the day (−4 ELO, win rate 35%). Things go best on Anubis (+21 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, −27 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.