next1me_
How does next1me_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17.
Damage per round (ADR)
Best month: August 2026 with 90.4. Last 3 months: 82.9 (at the start 74.4). Slightly above the average (80.4).
Share of headshot kills
Best month: May 2026 with 43%. Last 3 months: 38% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: May 2026 with 64%. Last 3 months: 51% (at the start 59%). Slightly above the average (49%).
Best month: October 2026 with 2,160.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
next1me_ loses the most ELO on Mirage: −40 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.50 · Ancient
- Most kills in a match: 37 · Cache
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How next1me_ plays
Across 145 matches next1me_ averages K/R 0.76 and ADR 81.3; the rating across the 118 rated matches is 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 39% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 56 of 118 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 118 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. next1me_ loses the most ELO on Mirage (−40 ELO, win rate 51%). Things go best on Ancient (+22 ELO, win rate 48%). Match no. 3 of the day goes best: 69% win rate, −40 ELO. Improved over the last three months: K/R +0.11, ADR +8.5. Got weaker: Headshots −4 pp, Win rate −8 pp. Last 30 days: 56 matches, win rate 48%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.