nexar666

United Kingdom
On FACEIT since 2025 42 matches tracked 21 matches in 30 days
Last updated:

How does nexar666 play?

Rating 0.95 K/R 0.71 ADR 76.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 8%−15 pp · Ø 23% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.95−0.05 · Ø 1.00 better than 43%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 24%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 69%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 77.2, Win rate at 52%
▼ Got worse
ELO −167

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

Soon this shows where nexar666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
42% -
0.68 -
76.1 -
0.91-
50% of 46 duels -
33% of 6 situations -
Mirage12
67% -
0.67 -
71.7 -
0.89-
41% of 41 duels -
75% of 4 situations -
Dust 28
25% -
0.68 -
73.6 -
0.88-
32% of 41 duels -
17% of 6 situations -
Ancient4
100% -
0.95 -
103.2 -
1.30-
85% of 13 duels -
25% of 4 situations -
Inferno4
50% -
0.76 -
75.9 -
1.00-
59% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nexar666 plays

Across 42 matches nexar666 averages K/R 0.71, ADR 76.5 and a rating of 0.95. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 14 of 42 matches the rating was 1.10 or higher (33%), in 20 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −167. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 77.2, Win rate at 52%. Last 30 days: 21 matches, win rate 52%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.