newjoiner

Russia
On FACEIT since 2021 86 matches tracked 60 matches in 30 days
ELO ▲ 151
2,352
30-day peak: 2,451
Rank EU
#85,034
Russia #24,166 in Russia
Last updated:
Next update possible in 55m 20s

How does newjoiner play?

Rating 1.20 K/R 0.85 ADR 91.1 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 86 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 2.8
Knife kills 2 in 86 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 22x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether newjoiner is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −20 ELO, win rate 42%

newjoiner loses the most ELO in match 1 of the day: −82 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
64% better than 88%
0.89 better than 94%
94.4 better than 94%
1.29 better than 96%
57% of 172 duels better than 78%
38% of 24 situations better than 53%
Mirage16
50% better than 44%
0.83 better than 83%
87.4 better than 79%
1.17 better than 86%
53% of 60 duels better than 60%
69% of 13 situations better than 99%
Anubis11
45% -
0.84 -
93.1 -
1.14-
59% of 39 duels -
0% of 1 situations -
Nuke10
50% -
0.90 -
92.1 -
1.27-
53% of 51 duels -
50% of 6 situations -
Ancient9
44% -
0.70 -
83.4 -
0.90-
55% of 42 duels -
75% of 4 situations -
Cache3
0% -
0.75 -
79.8 -
1.05-
38% of 13 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How newjoiner plays

Across 86 matches newjoiner averages K/R 0.85, ADR 91.1 and a rating of 1.20. Biggest strength: 3K rounds at 6.4%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 48 of 86 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 86 matches with detailed stats: 22 4Ks and 1 ace. newjoiner loses the most ELO in match 1 of the day (−82 ELO, win rate 41%). Things go best in match 2 of the day (+45 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +45 ELO. Last 30 days: 60 matches, win rate 53%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.